4 nm answer the questions, 1 what type of story is dracula? 2 do you know the story? 3. what is your favourite type of book? 4 who is your favourite author? 5 do you read books in english?
Фокс-то видел ворона улететь с куском сыра в клюве и поселиться на ветке дерева. «Это для меня, так как я Фокс", сказал мастер Рейнеке, и он подошел к подножию дерева. "Добрый день, госпожа Кроу, воскликнул он. "Как хорошо вы ищете в день: как глянцевый ваши перья; как ярко глаза. Я чувствую, что ваш голос должен превзойти других птиц, так же, как ваша фигура делает; дай мне услышать, но одна песня от вас, что я могу приветствовать вас, как королева птиц.Ворона подняла голову и начал каркать ее лучше, но как только она открыла рот кусок сыра упал на землю, только чтобы быть нарасхват Мастер Фокс. "Это будет сделать", сказал он. "Это было все, что я хотел. В обмен на сыр я дам вам совет на будущее .Нo не доверять льстецов.
Most people who have come across computer games have a pastime either negatively or positively. Indifferent, in general, a little. And for many years now, disputes between opponents and supporters of computer games have not subsided, and the most diverse arguments are given. Sometimes you wonder what kind of logical chains are being built. And basically both sides rest on moments related to the psyche, society, and personal development. Let's try to figure out what psychologists think about video games.
In the US, 99% of boys and 94% of girls regularly play video games. Of these, 97% spend at least an hour a day on this. Five years ago, the total revenue of the gaming industry exceeded $ 25 billion a year, and games themselves have long been an integral part of pop culture.
Most people who have come across computer games have a pastime either negatively or positively. Indifferent, in general, a little. And for many years now, disputes between opponents and supporters of computer games have not subsided, and the most diverse arguments are given. Sometimes you wonder what kind of logical chains are being built. And basically both sides rest on moments related to the psyche, society, and personal development. Let's try to figure out what psychologists think about video games.
In the US, 99% of boys and 94% of girls regularly play video games. Of these, 97% spend at least an hour a day on this. Five years ago, the total revenue of the gaming industry exceeded $ 25 billion a year, and games themselves have long been an integral part of pop culture.