what do you spend your money on do you have a savings plan and a budget If you do does this help manage your money If not how can doing this help you manage your money
Collection (from Latin collectio - collecting, collecting) is a systematized collection of rare objects, united according to some specific feature, having internal integrity and belonging to a specific owner - a private person, organization, state.
Examples of
Baldin collection
Dzikov collection
Zoological State Collection Munich
Collections of the Herbarium of Moscow University (Unassembled collections in the Herbarium of Moscow University)
Brezhnev car collection
Collection of landmarks of the Russian Empire
Peggy Guggenheim Collection
Collection of seeds of cultivated plants Vavilov
Collection of modern religious art
Filippi collection
Frick Collection
Meteorite collection of the Russian Academy of Sciences
Imperial Collections Museum (Tokyo)
Museum of Private Collections
Museum of photographic collections
New collection A collection in programming is a program object that contains, in one way or another, a set of values of one or different types, and allows access to these values.
The collection allows you to write values to itself and retrieve them. The purpose of a collection is to serve as a repository for objects and provide access to them. Collections are usually used to store groups of objects of the same type that are subject to stereotyped processing. Various methods can be used to refer to a specific element of a collection, depending on its logical organization. An implementation may allow individual operations to be performed on collections as a whole. The presence of operations on collections in many cases can greatly simplify programming.
1 one [wʌn]
2 two [tuː]
3 three [θriː]
4 four [fɔː]
5 five [faɪv]
6 six [sɪks]
7 seven [‘sev(ə)n]
8 eight [eɪt]
9 nine [naɪn]
10 ten [ten]
11 eleven [ɪ’lev(ə)n]
12 twelve [twelv]
13 thirteen [θɜː’tiːn]
14 fourteen [ˌfɔː’tiːn]
15 fifteen [ˌfɪf’tiːn] (заметьте: “f”, а не “v”)
16 sixteen [ˌsɪk’stiːn]
17 seventeen [ˌsev(ə)n’tiːn]
18 eighteen [ˌeɪ’tiːn] (только одна “t”)
19 nineteen [ˌnaɪn’tiːn]
20 twenty [‘twentɪ]
21 twenty-one [ˌtwentɪ’wʌn] … (числа от 21 до 99 словами пишутся через дефис)
30 thirty[‘θɜːtɪ]
40 forty [‘fɔːtɪ] (нет буквы “u”)
50 fifty [‘fɪftɪ] (заметьте: “f”, а не “v”)
60 sixty [‘sɪkstɪ]
70 seventy [‘sev(ə)ntɪ]
80 eighty [‘eɪtɪ] (только одна “t”)
90 ninety [‘naɪntɪ] (есть буква “e”)
100 one hundred [wʌn] [‘hʌndrəd], [-rɪd]
101 one hundred and one …
200 two hundred (слово hundred остается в единственном числе, независимо от цифры, стоящей перед ним)
1000 one thousand [wʌn] [‘θauz(ə)nd] (тоже верно и для тысяч: two thousand)
1,000,000 one million [wʌn] [‘mɪljən] (тоже верно и для миллиона: two million)
Надеюсь
Collection (from Latin collectio - collecting, collecting) is a systematized collection of rare objects, united according to some specific feature, having internal integrity and belonging to a specific owner - a private person, organization, state.
Examples of
Baldin collection
Dzikov collection
Zoological State Collection Munich
Collections of the Herbarium of Moscow University (Unassembled collections in the Herbarium of Moscow University)
Brezhnev car collection
Collection of landmarks of the Russian Empire
Peggy Guggenheim Collection
Collection of seeds of cultivated plants Vavilov
Collection of modern religious art
Filippi collection
Frick Collection
Meteorite collection of the Russian Academy of Sciences
Imperial Collections Museum (Tokyo)
Museum of Private Collections
Museum of photographic collections
New collection A collection in programming is a program object that contains, in one way or another, a set of values of one or different types, and allows access to these values.
The collection allows you to write values to itself and retrieve them. The purpose of a collection is to serve as a repository for objects and provide access to them. Collections are usually used to store groups of objects of the same type that are subject to stereotyped processing. Various methods can be used to refer to a specific element of a collection, depending on its logical organization. An implementation may allow individual operations to be performed on collections as a whole. The presence of operations on collections in many cases can greatly simplify programming.