Write down the names of some cities and the monuments (places of interest) that make them famous? Перевод. Написати назви міст та історичні місця що зробило їх відомими?
S celebrating -Present Continuous Active has passed- Present Perfect Active has been learning -Present Perfect Continuous Active has had-Present Perfect Active
has spent -Present Perfect Active has had -Present Perfect Active has crashed-Present Perfect Active changed -Past Simple Active passed-Past Simple Active said -Past Simple Active have been praying -Present Perfect Continuous Active have been answered.-Present Perfect Passive
began-Past Simple Active was -Past Simple Active said-Past Simple Active was doing-Present Continuous Active saw-Past Simple Active panicked -Past Simple Active drove -Past Simple Active
said-Past Simple Active was confusing-Past Continuous Active was-Past Simple Active have been telling - Present Perfect Continuous Active would pass- Future in the Past Active was determined -Past Simple Passive have turned -Present Perfect Active came -Past Simple Active tried-Past Simple Active took -Past Simple Active
said-Past Simple Active was told -Past Simple Passive `d passed-Past Perfect Active went down -Past Simple Active thanked -Past Simple Active has been celebrating-Present Perfect Continuous Active `ve been visiting-Present Perfect Continuous Active live -Present Simple Active haven’t seen -Present Perfect Active haven’t been able -Present Perfect Active can go -Present Simple Active(modal)
a Curious question - why even now, with all the technology, we see so many 2d games? Why do people still create 2d games and why not make games in 3d?
I think it is not necessary to say what is generally 2d games and what is two-dimensional space. But if you suddenly don't know, this is when you have two coordinate axes, X and Y.
3d games and 3D graphics-this implies 3 axes of coordinates, to X and Y is added Z (height).There is only a sense of depth (three-dimensionality) and the third dimension, the real 3d can not be shown on the plane. We can understand that something is 3d only if the program through which we look at the object allows us to change the angle and point of view.
has passed- Present Perfect Active
has been learning -Present Perfect Continuous Active
has had-Present Perfect Active
has spent -Present Perfect Active
has had -Present Perfect Active
has crashed-Present Perfect Active
changed -Past Simple Active
passed-Past Simple Active
said -Past Simple Active
have been praying -Present Perfect Continuous Active
have been answered.-Present Perfect Passive
began-Past Simple Active
was -Past Simple Active
said-Past Simple Active
was doing-Present Continuous Active
saw-Past Simple Active
panicked -Past Simple Active
drove -Past Simple Active
said-Past Simple Active
was confusing-Past Continuous Active
was-Past Simple Active
have been telling - Present Perfect Continuous Active
would pass- Future in the Past Active
was determined -Past Simple Passive
have turned -Present Perfect Active
came -Past Simple Active
tried-Past Simple Active
took -Past Simple Active
said-Past Simple Active
was told -Past Simple Passive
`d passed-Past Perfect Active
went down -Past Simple Active
thanked -Past Simple Active
has been celebrating-Present Perfect Continuous Active
`ve been visiting-Present Perfect Continuous Active
live -Present Simple Active
haven’t seen -Present Perfect Active
haven’t been able -Present Perfect Active
can go -Present Simple Active(modal)
a Curious question - why even now, with all the technology, we see so many 2d games? Why do people still create 2d games and why not make games in 3d?
I think it is not necessary to say what is generally 2d games and what is two-dimensional space. But if you suddenly don't know, this is when you have two coordinate axes, X and Y.
3d games and 3D graphics-this implies 3 axes of coordinates, to X and Y is added Z (height).There is only a sense of depth (three-dimensionality) and the third dimension, the real 3d can not be shown on the plane. We can understand that something is 3d only if the program through which we look at the object allows us to change the angle and point of view.